Price Manipulation

Price Manipulation is any artificial modification of an item's base price, the natural buying and selling prices, at a store. Price Manipulation may be successfully performed through the use of consumable items or a character's abilities. The items change a party's skill in price negotiation, and may be used by a player to their advantage.

General Mechanisms
General mechanisms are consumables and abilities that raise or lower the price of all items. A consumable item that generally manipulates prices must be consumed prior to initiating dialogue with the storekeeper. The item's effect will end following conclusion of the dialogue and a new item must be consumed in order to recreate the effect. An ability that generally manipulates prices must be toggled on beforehand as well; however, its effect will continue until the player turns the ability off.
 * Raise Price: Toggled ability within the Super Specialty Identify All!. Increases all prices by 30%.
 * Second Ledger : Consumable item that reduces all prices by 5%.
 * Cinderella Glass : Consumable item that reduces all prices by 25%.
 * Give Discount: Toggled ability within the Super Specialty Identify All!. Reduces all prices by 30%.

Specific Mechanism
A specific mechanism modifies the prices of items in a particular way, so as to create a bargaining advantage with a party. This stands in contrast to general mechanisms, which artificially raise or lower the prices of all items, regardless of party.

Currently, the only known specific mechanism is a character's level of the Tool Knowledge skill. Each level of Tool Knowledge increases the party's selling price of all items by 3% (but not the selling price of a store's items). At level 10, the party may sell their items for 30% higher than the item's base selling price, while continuing to purchase items from the store at an unchanged rate.

Stacking
All price manipulation mechanisms may stack upon each other as the player chooses. Thus, a player may increase Tool Knowledge to level 10 (a 30% selling price increase in the party's advantage) and toggle Raise Price on (a 30% increase of all prices), for a combined price increase of 60% for the party's sold items (but only a 30% increase of the store's items, as Tool Knowledge only raises the prices of the items that the party sells). Likewise, to turn on Give Discount while selling party goods effectively erases any price increase benefit from Tool Knowledge at level 10.