Herlie

Herlie is a port city in the Kingdom of Cross. The city is located in the east of the continent and the closest seaport to the continent of Lacour. Herlie is the kingdom's chief trading partner with, and only direct access route to, the Kingdom of Lacour.

General
Herlie is a mid-sized trading city in the continent of Cross, with a non-playable character "population" of 27. Unlike other towns, Herlie lacks a single city center. Instead, the city is decentralized, with buildings spread against the eastern seaboard. To the north, the city rises in elevation up a hill, crowned by Zand's Mansion. True to most of the continent, the city residents at the start of the game remain materially unaffected by the cataclysm of the Sorcery Globe, and go about their daily lives unchanged.

Unlike the rest of the continent, Herlie's power structure is largely subservient to a local gang leader, Zand. Zand and his followers profit from illegal shipping through the port, and rule the town through a combination of money and threats. Any citizen brave enough to oppose Zand are kidnapped, taken to Zand's Mansion, and then beaten and killed. Because no governmental body is observed by the party, and because not a single soldier of the King is ever found in Herlie, it has been presumed that any existing government is essentially moot, and that Zand is the de facto ruler.

Herlie is a trading city with Hilton, a port town in Lacour. Goods arrive by ship and are sent throughout Cross; in turn, exports from Cross are sent to Hilton.

After the destruction of Clik, Herlie is flooded by refugees - perhaps seeking a seaport environment similar to their old homes, or perhaps seeking transportation to Lacour. Herlie seems more capable of handling the influx of refugees than Cross or Mars.

Story
"For the previous story location, see Mars: Story. For the next location, see Hilton: Story."The party enters Herlie following the events of Mars and the kidnapped children. They easily find a ship ready to take them to Lacour. When the party is ready, they make their way to the port of Hilton.

Treasure

 * Ring of Sadness
 * Leather Boots
 * 1200 Fol
 * Sinclair Sabre
 * Ringed Mail

Notable Pickpockets
For a complete list, see Pickpocketing: Herlie.
 * Bandit's Glove

Private Actions
See Private Actions: Herlie.

People

 * Eleanor, a bedridden girl with a terminal disease. Based on the player's party composition, a number of possible scenarios may be encountered through Private Actions.
 * Zand, powerful leader of a group of bandits in Herlie.